Graphic Organizers

GRAPHIC ORGANIZERS are pictorial ways of constructing knowledge and organizing information.
 
They:

  • Convert and compress  complex information into a structured, meaningful, simple-to-read, graphic display.  

  • Focus purpose and guide the gathering.

  • Make interpretation and understanding  much easier.

  • Show what is gained and what is still missing.

  • Act like mind maps.

  • Help students to visualize: Knowledge - Concepts - Ideas - How they relate to each other.

  • Students transfer abstract concepts into visual representations.

  • Graphic organizers are flexible and endless in application.  

  • They show a student's thought process - strengths and weaknesses of understanding become clearly evident.  

  • They show different aspects of a problem.

  • They use short words or phrases: ideal for many types of learners, including English Language Learners with intermediate proficiency.
     

We use Graphic Organizers for:

  Analyzing
- an argument.
- to examine critically and carefully so as to identify causes, possible results.

  Brainstorming
- an idea by spontaneous participation in discussion
- stimulating creative thinking.

  Comparing & Contrasting
- to examine two or more objects, ideas, people, in order to note similarities and differences.

  Evaluating
- to determine the value or significance.
- to evaluate the results of an experiment.

  Hypothesizing
- a proposition assumed as a premise in an argument.
- a mere assumption or guess.  

  Interacting
-to act one upon another.

  Sequencing
-the following of one thing after another,  succession.
- a continuous series.

  Visualizing
-  to form mental images or pictures.

 

SOME COMMON GRAPHIC ORGANIZERS

STAR

- When the topic involves investigating attributes associated with a single topic.
- Example: Finding methods that help your study skills (like taking notes, doing homework, memorizing)

 

SPIDER

- When the topic involves investigating attributes associated with a single topic, and then obtaining
more details on each of these ideas (like the star graphic organizer with one more level of detail)

 

FISHBONE

- When the topic involves investigating multiple cause-and-effect factors associated with a complex topic and how they inter-relate.
- Example: Examining the effects of improved farming methods.

 

CLOUD / CLUSTER

- When the topic involves generating a web of ideas based on a stimulus topic.
- Example: brainstorming.

 

TREE DIAGRAM

- When the topic involves a chain of events with a beginning and with multiple outcomes at each node (like a family tree)
- Example: Displaying the probabilistic results of tossing coins.

©  2023  Creado con Wix.com

Follow Grace
  • Instagram - Black Circle
  • Facebook Black Round
  • YouTube - Black Circle
  • pinterest-button
  • LinkedIn - Black Circle
This site was designed with the
.com
website builder. Create your website today.
Start Now